Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 13, 2006, 11:08 AM // 11:08   #1
Frost Gate Guardian
 
Kaldor Meshekal's Avatar
 
Join Date: Apr 2005
Location: England
Profession: Rt/N
Advertisement

Disable Ads
Default Guild Hall Skill Trainer.

Personally, I think 100k for the Guild Hall skill trainer is a bit rubbish for the skills offered. For that price I was expecting a Fire Islands style Trader.

Now, if it was like the aforementioned trader that might upset a balance or something silly, or annoy people with the ability to create a character and zone straight to the Guild Hall for your choice of skills.

So, my suggestion.

Make the Trader more dynamic. Make the Skill Trader show all of the individual skills from all of the Traders that that particular character has previously visited, from both Prophecies and Factions.

Thoughts?
Kaldor Meshekal is offline   Reply With Quote
Old Jun 13, 2006, 11:14 AM // 11:14   #2
Wilds Pathfinder
 
Slainster's Avatar
 
Join Date: Feb 2006
Default

i agree.. i purchased the skill trader for our hall.. was not impressed!!
Slainster is offline   Reply With Quote
Old Jun 13, 2006, 12:40 PM // 12:40   #3
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

What you don't like paying 100k for Core skills that you likely already have, don't want, or could buy anywhere else?

I agree, somthing does need to be done about this...
Zui is offline   Reply With Quote
Old Jun 13, 2006, 01:32 PM // 13:32   #4
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Agreed.

/signed to fix the Hall Skills Trainer.
Tarun is offline   Reply With Quote
Old Jun 13, 2006, 01:55 PM // 13:55   #5
Krytan Explorer
 
Ghozer's Avatar
 
Join Date: Apr 2005
Location: Sheffield, England, UK
Guild: Super Cute And Fluffy [scF]
Profession: E/
Default

/signed
Ghozer is offline   Reply With Quote
Old Jun 13, 2006, 02:43 PM // 14:43   #6
Frost Gate Guardian
 
Shadow Dragon's Avatar
 
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
Default

/signed

i finished prophecies with one warrior and unlock 99% of all the skills. now i would love to do the same buy buying the skills for my other warrior. but the trip for cantha to fire islands is a long one to say the least.
Shadow Dragon is offline   Reply With Quote
Old Jun 13, 2006, 02:57 PM // 14:57   #7
Pre-Searing Cadet
 
Join Date: Jun 2006
Guild: Clan Bahamut
Profession: Mo/
Default

Hi everybody !
This topic was post before mine : so i post here !

/signed to fix the Hall Skills Trainer.

Enjoy :

http://i82.photobucket.com/albums/j2...ll_english.jpg

(SENT to PLAYNC, a couple of hours )
Hunter31 is offline   Reply With Quote
Old Jun 13, 2006, 03:13 PM // 15:13   #8
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

Quote:
Originally Posted by Shadow Dragon
/signed

i finished prophecies with one warrior and unlock 99% of all the skills. now i would love to do the same buy buying the skills for my other warrior. but the trip for cantha to fire islands is a long one to say the least.
Let me get this straight, you have 2 PvE warriors? What is the point of that?

Anyhow, I frankly don't mind having to treck around to find my skills. But then again, I have ALL necro skills from Prophecies and so I can buy them anywhere, on any character. As well I have more than half the skills for the other core professions, so any new characters I make can easily buy the skills (once they get to Lion's Arch).

However I am not aware as to what exactly the guild hall skill trainers offer, because my guild hasn't bothered to buy one. But they SHOULD (if they don't already) offer all unlocked skills on your account. I don't see a reason that they should offer anything but core skills for new accounts, otherwise you could just have Factions and then buy Prophecies skills at your guild hall.

Last edited by Curse You; Jun 13, 2006 at 03:15 PM // 15:15..
Curse You is offline   Reply With Quote
Old Jun 13, 2006, 04:09 PM // 16:09   #9
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Indeed, they need a check to see what games you have; then offer skills. Besides, skill points don't come easy with new chars anyways.
Tarun is offline   Reply With Quote
Old Jun 13, 2006, 05:07 PM // 17:07   #10
Desert Nomad
 
Sofonisba's Avatar
 
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
Default

Quote:
Originally Posted by Curse You
Anyhow, I frankly don't mind having to treck around to find my skills.
I think most people enjoy the trekking; unless you're getting ready to GvG. That, I believe, was the primary purpose of Guild Hall trainer; get the team together with the right skills!

I have no earthly clue how difficult this would be to code, but... to make the trainer worthwhile, I propose (and I'm sure it's been proposed before):

If a particular character has made it to Ember Light Camp, allow that character to view/purchase all skills in Tyria at the Guild Hall. Same with Canthan skills if that character has finished Factions' storyline. If your character has finished both chapters, show ALL skills for their profession, not just "native" skills.

For all others, have the skill trainers show the skills available to each character, that they WOULD have access to in PvE. For example, if your Tyrian character has not been to Cantha, don't show Canthan skills yet. If they have made it to Maguuma Stade, show all skills available up until Maguuma Stade.
Sofonisba is offline   Reply With Quote
Old Jun 13, 2006, 05:24 PM // 17:24   #11
Banned
 
4runner's Avatar
 
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
Default

signed
4runner is offline   Reply With Quote
Old Jun 13, 2006, 06:47 PM // 18:47   #12
Frost Gate Guardian
 
Mr_eX's Avatar
 
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
Default

/signed
Mr_eX is offline   Reply With Quote
Old Jun 13, 2006, 07:26 PM // 19:26   #13
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

/signed

Consider it double signed if guild skill trainers also offer you elites. Another idea would be you pay the skill trainer to add extra skills.


Quote:
Originally Posted by CY
Let me get this straight, you have 2 PvE warriors? What is the point of that?
For me my first one was a W/E and my second was a W/mo (this was well before I got to the class change). Also one is a male and the other is a female... but I'm thinking of deleting the first one to make a canthan warrior.
Winterclaw is offline   Reply With Quote
Old Jun 13, 2006, 07:27 PM // 19:27   #14
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

/signed

Consider it double signed if guild skill trainers also offer you elites. Another idea would be you pay the skill trainer to add extra skills.


Quote:
Originally Posted by CY
Let me get this straight, you have 2 PvE warriors? What is the point of that?
For me my first one was a W/E and my second was a W/mo (this was well before I got to the class change). Also one is a male and the other is a female... but I'm thinking of deleting the first one to make a canthan warrior.
Winterclaw is offline   Reply With Quote
Old Jun 14, 2006, 12:34 AM // 00:34   #15
Jungle Guide
 
TheLordOfBlah's Avatar
 
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
Default

Yea lets make it SUPER EASY for people in a guild to get elite skills as soon as they want.

Signed for the non-crap ideas.
TheLordOfBlah is offline   Reply With Quote
Old Jun 14, 2006, 01:10 AM // 01:10   #16
Wilds Pathfinder
 
samifly's Avatar
 
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
Default

all unlocked skills should be available, from every chapter. Core skills should be there for those who dont have them unlocked.
samifly is offline   Reply With Quote
Old Jun 14, 2006, 02:18 PM // 14:18   #17
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Default

/signed on the only good suggestion in this thread that it only lists skills from outposts/towns you have already been to with this char (not account).

edit: And possibly unlocked skills, but never ever elites.
Joh is offline   Reply With Quote
Old Jun 14, 2006, 02:26 PM // 14:26   #18
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

Let the skill trainer sell any skills that are unlocked on your Account, but no Elites!

This would make the skill trainer actually have a use in PvE.
Dougal Kronik is offline   Reply With Quote
Old Jun 14, 2006, 02:33 PM // 14:33   #19
Frost Gate Guardian
 
Join Date: May 2006
Guild: Freedom Of Midnight
Profession: E/
Default

/signed.
darrylhaines is offline   Reply With Quote
Old Jun 14, 2006, 02:55 PM // 14:55   #20
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

Yea one of the things I was trying to say is that all core skills could be available, plus any other skills you have unlocked for your account. But I guess there should be some limit, as some core skills aren't available right away.

Also, elites at a skill trainer? Do you not get the idea of elites? You have to EARN your elite skills, not just buy them.

/signed for giving all unlocked non-elite skills (even though I don't know what the Guild Hall skill trainer has)
Curse You is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guild Hall Upgrade-Skill Trainer Messy Sun Questions & Answers 4 May 26, 2006 08:18 AM // 08:18
Guild Hall Skill Trader madison Questions & Answers 10 May 25, 2006 03:34 AM // 03:34
Caine The Riverside Inn 36 May 10, 2006 09:32 PM // 21:32
Guild NPC's-Skill Trainer DeadEye-ExiLe Questions & Answers 4 May 02, 2006 11:21 PM // 23:21


All times are GMT. The time now is 02:19 PM // 14:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("